When a beloved game studio's last-ditch effort means transforming their single-player masterpiece into an always-online experience, chaos isn't just expected-it's a feature.
First-Chance Exception chronicles what happens when "just add multiplayer" meets reality, and Murphy's Law isn't just a theory-it's a game design document.
Follow Tim, a veteran backend engineer who thought his eCommerce days had prepared him for everything, as he returns to game development only to discover that managing shopping carts was nothing compared to preventing horses from phasing through mountains.
Along with his team of sleep-deprived developers, he must navigate:
¿ Cross-platform features that make herding cats look easy
¿ An AI system that gives rabbits existential crises
¿ A UGC system that turns player creativity into questionable architecture
Written by someone who's survived the trenches of game development, this book offers a hilarious peek behind the scenes of modern game development. It's a story about friendship, technical debt, and the hijinks that ensue when players create content without proper moderation.
Perfect for:
¿ Developers who want to feel better about their own launch disasters
¿ People who think adding multiplayer to a game is easy (spoiler: it's not)
¿ Those who enjoy watching carefully laid plans encounter actual players
Warning: May contain traces of rubber-banding, inappropriate geometry, and philosophical rabbits. Reading this book will not make your game run better, but it might make you feel better about your own development struggles.
Remember: Every bug is just a feature you haven't documented yet.
Sprache
Produkt-Hinweis
Broschur/Paperback
Klebebindung
Maße
Höhe: 203 mm
Breite: 133 mm
Dicke: 14 mm
Gewicht
ISBN-13
978-1-0693717-0-6 (9781069371706)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Raymond Arifianto spends his days helping game studios navigate the treacherous waters of online game development. After working on platforms like Xbox Live and PlayStation Network, and franchises like Need for Speed and Fable, he's collected enough development disaster stories to fill a book. So he did.When not writing about philosophical rabbits or debugging server catastrophes, he tries to make online game development less mysterious through his podcast "Boring Launch." A firm believer that the best development stories start with "you're not going to believe this," he decided to write "First-Chance Exception" to share the chaos, camaraderie, and occasional triumph of turning single-player games into online services.He lives happily in New Brunswick, Canada, with his wife, kids, and pets.