Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.
In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.
This new edition features:
Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education
All new sound "recipes" that include proven Foley methods you can immediately use on your own projects
New case studies from well-known films, shows, games, and animations
Interviews with current sound artists from across the globe
An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more
Rezensionen / Stimmen
"Ever wonder how Foley sound effects are added to films and what props you need to set up a Foley stage? Curious about how sound effects are edited, how Foley artists select their shoes, or how the sounds for video games differ from those of motion pictures? You will find the answers to all these questions and more in The Foley Grail, Second Edition, Vanessa Theme Ament's savvy but eminently readable book. No one interested in film sound can afford to be without it." -- Rick Altman, Emeritus Professor, University of Iowa; Author, Silent Film Sound and A Theory of Narrative
"This book is entertaining, informative and an absolute must-read for everyone who wants to make a career in sound, as well as being a very handy lesson for anyone involved in production on whatever level - and a particularly valuable aid for 'media' course tutors." -- Wendy Laybourn, Network Nine News
"Thanks to this publication, sound is appraised as a subjective art form. So whether you're a novice (i.e. "what even is Foley?") or a whizz ("pfft, why do I need to read about Jack?"), there truly is much to learn from this book. Seek the Foley Grail." - Matt Howsam, Raindance.org
"Comprising a virtual master class on leading-edge Foley techniques, The Foley Grail covers just about everything a practitioner or observer of the Foley process would need to create convinving sounds for a variety of film and television...a must-have test for any post professional's bookshelf." - Mel Lambert, CineMontage
"... By examining the entire process, from spotting Foley through the final dub, the reader of The Foley Grail gains an understanding of how this specialized art form is used to enhance the sound quality of varying genres of film, television, animation, and games. Ament views Foley as a true art which should be approached with an open mind, explaining, 'Art has no rules -only guidelines.'" - David Jobe, Topanga
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Editions-Typ
Maße
Höhe: 229 mm
Breite: 152 mm
Gewicht
ISBN-13
978-1-138-13014-2 (9781138130142)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Vanessa Theme Ament is a professional Foley artist whose credits include Platoon, Clue, Predator, Die Hard, Dirty Rotten Scoundrels, Noises Off, Beauty and the Beast, and other movies in addition to a long list of television shows. Vanessa is also an accomplished singer/songerwriter, sound editor, and teacher. Currently completing a PhD at Georgia State University, her dissertation examines how the cultural geography of Hollywood, the San Francisco Bay Area, and New York has influenced the transition from analogue to digital sound.
Foreword
Acknowledgments
Introduction
PART I What Foley Artists Do, and Why:
History, Theory, and Methods
Chapter one
Holy Foley:
The Evolution of a Craft: The United States
Chapter two
Noise vs. Sound:
Foley As It Is Used in the Various Genres
Chapter three
Single or Married:
Foley Used Independently or Combined with Sound Effects
PART II How Foley Artists Work:
The Protocols, Conventions, and Heirarchy
Chapter four
Fire in the Hole:
The Players and Their Responsibilities
Chapter five
Let's Go Ahead and Go Back:
Spotting and Cueing
PART III Foley Beyond the Film Frame:
Games and Animation
Chapter six
Gaming The System:
Foley As It Lands in the Game
Chapter Seven
Animation Station:
Foley Defines Reality or Fantasy
PART IV The Practical Concerns:
The Art and Craft of Foley
Chapter eight
Walking in Their Shoes:
Performing the Footsteps
Chapter nine
Manipulation Techniques:
Performing the Props
Chapter ten
Hang It As A Unit:
The Knack for Sync
Chapter eleven
Magic Wind:
Unusual Foley Requests
PART V The Foley Companions:
Editing and Mixing
Chapter twelve
Mix and Match:
The Foley Mixer
Chapter thirteen
Hearing The Sweet Spot:
Editing Foley
Chapter fourteen
Fix It In Post:
The Dub
PART VI Nuts and Bolts
Where and With What?
Chapter fifteen
Scene Change:
The Foley Stage
Chapter sixteen
Chef or Cook:
Ingredients and Recipes
PART VII The Ghost of Foley Futures:
Looking Forward
Chapter seventeen
The Ivory Tower:
The Media School
Chapter eighteen
Foley Reflections:
Final Thoughts of Experts
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Glossary
Index
References
About the Author and Illustrator