Since the 1990s, the field of sports technology and engineering has expanded beyond an initial focus on sports equipment and materials to include various topics. These topics span sustainable equipment design and manufacturing, user-centred design, biomechanics and human-equipment interaction, field testing, sensors and instrumentation of sports equipment and clothing, smart textiles, artificial intelligence and big data, and the development of human body surrogates for testing protective equipment. This second edition of Routledge Handbook of Sports Technology and Engineering pulls together the full depth and breadth of this field, explores current issues and controversies, and looks to future research directions. Bringing together many of the world's leading experts and scientists, this book emphasises the current understanding of the underlying mechanics associated with sport and physical activity, exercise, training, and athletic performance in relation to sports equipment, clothing, and training and officiating technologies in a broad sense.
This book has five sections:
Sports mechanics
Sports materials
Sports equipment design and manufacture
Sports biomechanics and human-equipment interaction
Field testing, sensors, and instrumentation
Written by an international team of leading experts, the emphasis throughout this book is on bridging the gap between scientific research and application within sports products and their effect on training and competition. This text is important reading for students, scholars, and others with an interest in engineering related to sport, exercise, and health in general.
Reihe
Auflage
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Postgraduate, Professional, and Undergraduate
Illustrationen
275 s/w Abbildungen, 204 s/w Photographien bzw. Rasterbilder, 71 s/w Zeichnungen, 33 s/w Tabellen
33 Tables, black and white; 71 Line drawings, black and white; 204 Halftones, black and white; 275 Illustrations, black and white
Maße
Höhe: 246 mm
Breite: 174 mm
Gewicht
ISBN-13
978-1-032-30142-6 (9781032301426)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Tom Allen is a Reader in the Department of Engineering, Manchester Metropolitan University, UK. He is a Fellow of the Institution of Mechanical Engineers (IMechE) and Editor-in-Chief of Sports Engineering.
Andy Alderson is the Director of the Industry and Innovation Research Institute and a Professor of Smart Materials and Structures at Sheffield Hallam University, UK. He is a recognised world authority on auxetic (negative Poisson's ratio) materials.
Alan Godfrey is an Associate Professor (Reader) in the Department of Computer and Information Sciences, Northumbria University, UK. He is a Deputy Editor of npj/Nature Digital Medicine, Editor of Maturitas, and Associate Editor of Journal of Neuro Engineering and Rehabilitation. He is a senior member of the IEEE (SMIEEE).
Duane Knudson is Regents' Professor in the Department of Health and Human Performance, Texas State University, USA. He is a Fellow of the International Society of Biomechanics in Sports, the National Academy of Kinesiology, and the American College of Sports Medicine.
James Webster leads a footwear materials innovation team within the Nike Exploration Team, Nike, USA. He is on the Editorial Board of Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology.
Kazuya Seo is a Professor at Kogakuin University, Japan, and currently serves as Chair of the Sports Engineering and Human Dynamics Division of the Japan Society of Mechanical Engineers (JSME). He is a Fellow of both the International Sports Engineering Association (ISEA) and JSME.
Herausgeber*in
Manchester Metropolitan University, UK
Part I: Sports mechanics. 1. Introduction to sports mechanics. 2. Projectiles in sport. 3. Computational fluid dynamics applied in sport: Part 1 - Capabilities and considerations. 4. Computational fluid dynamics applied in sport: Part 2 - Application in sport. 5. Soft materials in sport. 6. Finite element modelling in sport. 7. Musculoskeletal simulation in sport. Part II: Sports materials. 8. Introduction to sports materials. 9. Cellular solids for sports applications: Part 1 - Macroscopic properties and applications. 10. Cellular solids for sports applications: Part 2 - Micromechanics. 11. Fibre-reinforced composites for sports applications. 12. Advanced materials for board sports. 13. Textiles for sports clothing. Part III: Sports equipment design and manufacture. 14. Introduction to sports equipment design and manufacture. 15. Design and manufacturing of textile sports equipment. 16. 3D printing in sports. 17. Sustainable design and manufacturing of sports equipment. 18. Cricket gear and sustainability. 19. Design considerations for body padding in rugby. 20. Ergonomics and user-centered design of sports equipment. 21. The application of biological engineering to sports technology. 22. Design for athletes. Part IV: Sports biomechanics and human-equipment interaction. 23. Introduction to sports biomechanics and human-equipment interaction. 24. Biomechanical interactions with footwear. 25. How the golfer and driver interact to determine performance. 26. The quantified tennis athlete: The performer, the ball, the racquet and the technology. 27. Sports injury and trauma biomechanics: Surrogates, human data and modeling. 28. Biomechanics of athletes with impairment and adaptive equipment. Part V: Field testing, sensors and instrumentation for the digital athlete. 29. Introduction to field testing, sensors and instrumentation for the digital athlete. 30. Longitudinal assessment in sport: Injury and performance assessment. 31. Passive sensing in sport. 32. Inertial sensing in sports: Application and technical considerations. 33. Artificial intelligence approaches in sport. 34. Interoperable digital measurement and modelling to optimise tennis racket design: A case study. 35. Big data in sport: Case studies in football and tennis.