With this book you will understand:
Game character design
* Creating the character
* Weighting the skin
* Working with UV textures
Creating an evironment
* Building backgrounds
* Creating props
* Applying vertex color
Animation
* Rigging in Maya
* Working in Alias MotionBuilder
* Working with Motion Capture data
* Transferring data between applications
Auflage
Sprache
Verlagsort
Zielgruppe
Illustrationen
Maße
Höhe: 25.4 cm
Breite: 20.3 cm
Dicke: 15 mm
Gewicht
ISBN-13
978-1-897177-10-5 (9781897177105)
Schweitzer Klassifikation
This official book is written by Alias, the creators of Maya.
Alias (Toronto) is the company that produces Maya software and other applications for the entertainment and high-end design industries. Alias's Learning Tools division publishes its own books and DVDs. Alias's recognizable industry customers include CNN, Disney, Electronic Arts, Nintendo, Pixar, Sega, GM, Honda, and more.
This book covers all aspects of art creation for video games based on one project. Readers build a level and characters of a Ninja game; each chapter/tutorial utilizes a stage of the game creation production process:
* Modeling
* Texturing
* Character Set-up
* Pre-baked Ligh