This volume details the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. A companion volume covers the theorical aspects of the topic in a thorough and systematic fashion.
Auflage
Sprache
Verlagsort
Zielgruppe
Für Beruf und Forschung
Undergraduates, postgraduates, lecturers, industry practitioners, practitioners
Illustrationen
452
452 s/w Abbildungen
XX, 908 p. 452 illus.
Maße
Höhe: 260 mm
Breite: 183 mm
Dicke: 55 mm
Gewicht
ISBN-13
978-1-85233-818-3 (9781852338183)
DOI
Schweitzer Klassifikation
Basic Computer Graphics.- Raster Algorithms.- Clipping.- Transformations and the Graphics Pipeline.- Approaches to Geometric Modeling.- Basic Geometric Modeling Tools.- Visible Surface Algorithms.- Color.- Illumination and Shading.- Rendering Techniques.- Geometric Modeling Topics.- Curves in Computer Graphics.- Surfaces in Computer Graphics.- Intersection Algorithms.- Global Geometric Modeling Topics.- Local Geometric Modeling Topics.- Intrinsic Geometric Modeling.- More on Special Computer Graphics Topics.- Computational Geometry Topics.- Interval Analysis.- The Finite Element Method.- Quaternions.- Digital Image Processing Topics.- Chaos and Fractals.