Using this text, programmers who want to explore the "what-if" world of visualization graphics can learn how to construct lifelike computer models using Windows versatile Graphics Device Interface (GDI). Windows application-building skills such as colour and bitmap programming, cell animation, mouse and keyboard input and GUI management are demonstrated. Also covered are advanced object- and image-based methods such as 3D modelling and design, procedural and kinetic animation, retouching, Fourier analysis and before-and-after analysis.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Illustrationen
Maße
ISBN-13
978-0-8306-3812-3 (9780830638123)
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Schweitzer Klassifikation