A C programmer's guide to creating innovative, user-interactive graphics programs for Windows. This book shows how to build quality graphics-based programs, which offer dynamic run-time control in real time. The text demonstrates practical applications for interactive on-screen images: video games; multimedia; animation and simulation; visualization and virtual reality; presentation and design programs. The accompanying disk contains full-featured 3-D modelling and animation toolkits. Programming methods covered are mouse; keyboard; joystick; audio; clipboard and DDE.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Illustrationen
Maße
ISBN-13
978-0-8306-3820-8 (9780830638208)
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