This volume explores in detail the animation potential of the Windows programming environment, providing readers with a comprehensive source of documented program listings that demonstrate how to design and manage a wide range of lifelike animation effects. It demonstrates most popular types of high-speed computer animation - cel. behavioural, kinematic, 2D, 3D, real-time, and frame animation. Special techniques - including run-cycles, background pans, motion blur, and adjustable timers - are illustrated by free program code, as are many Windows-compatible screen animation control methods, C memory management techniques, and a variety of RAM- and hard disk-based image storge options. Adams also examines traditional film animation concepts and the theory of computer animation, as well as tips on drawing characters, motion, perspective, titles.
Sprache
Verlagsort
Verlagsgruppe
McGraw-Hill Education - Europe
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Illustrationen
Maße
ISBN-13
978-0-8306-3810-9 (9780830638109)
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