
Kinematics, Dynamics, and Design of Machinery
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Kenneth Waldron is Professor at the University of Technology, Sydney and Professor Emeritus of Stanford University. He has taught subjects in machine design and engineering mechanics over a career spanning more than forty years. He has also conducted research in kinematics of machinery, robotics, biomechanics and machine dynamics. He has received a number of awards including the American Society of Mechanical Engineers (ASME) Machine Design, Leonardo da Vinci and Ruth and Joel Spira Outstanding Design Educator Awards, and the Robotics Industries Association Joseph Engelberger Award.
Professor Waldron has served as the Technical Editor of the ASME Transactions Journal of Machine Design. He served two terms as President of IFToMM, the International Federation for the Promotion of Machine and Mechanism Science, as well as holding many offices within ASME.
Professor Waldron is excited by the many new developments in the field and the challenge of keeping this book up to date.
Gary Kinzel is an emeritus professor in the Department of Mechanical and Aerospace Engineering at The Ohio State University. He received his PhD from Purdue in 1973. After graduation, he worked for six years at Battelle and was a regular faculty member at Ohio State until he retired in 2011. His research was in design, education, and manufacturing. He has more than 150 research publications, has coauthored two books, has one patent, and has supervised to completion the research of more than one hundred graduate students. He taught courses in machine design, kinematics, stress analysis and form synthesis and received ten research and teaching awards, including the OSU Alumni Teaching Award, the ASME Ruth and Joel Spira Outstanding Design Educator Award, and the ASEE Ralph Coates Roe Award.
Sunil Agrawal has authored more than 175 archival journal papers, 225 refereed conference papers, 2 books, and 13 US patents. His work is well cited by the research community and can be viewed at Google Scholar at (scholar.google.com/citations). He has graduated 20 PhD and 25 MS students. Currently, there are 10 PhD students working under his guidance.
Inhalt
Preface xiii
1 Introduction 1
1.1 Historical Perspective, 1
1.2 Kinematics, 3
1.3 Design: Analysis and Synthesis, 4
1.4 Mechanisms, 4
1.5 Planar Linkages, 6
1.6 Visualization, 9
1.7 Constraint Analysis, 12
1.8 Constraint Analysis of Spatial Linkages, 18
1.9 Idle Degrees of Freedom, 22
1.10 Overconstrained Linkages, 24
1.11 Uses of the Mobility Criterion, 28
1.12 Inversion, 28
1.13 Reference Frames, 29
1.14 Motion Limits, 30
1.15 Continuously Rotatable Joints, 31
1.16 Coupler-Driven Linkages, 35
1.17 Motion Limits for Slider-Crank Mechanisms, 35
1.18 Interference, 38
1.19 Practical Design Considerations, 41
References, 44
Problems, 45
2 Techniques in Geometric Constraint Programming 59
2.1 Introduction, 59
2.2 Geometric Constraint Programming, 60
2.3 Constraints and Program Structure, 61
2.4 Initial Setup for a GCP Session, 64
2.5 Drawing a Basic Linkage Using GCP, 66
2.6 Troubleshooting Graphical Programs Developed Using GCP, 79
References, 80
Problems, 81
Appendix 2A Drawing Slider Lines, Pin Bushings, and Ground Pivots, 85
2A.1 Slider Lines, 85
2A.2 Pin Bushings and Ground Pivots, 87
Appendix 2B Useful Constructions When Equation Constraints Are Not Available, 88
2B.1 Constrain Two Angles to Be Integral Multiples of Another Angle, 89
2B.2 Constrain a Line to Be Half the Length of Another Line, 89
2B.3 Construction for Scaling, 90
2B.4 Construction for Square Ratio v2/r, 91
2B.5 Construction for Function x yz=r, 91
3 Planar Linkage Design 93
3.1 Introduction, 93
3.2 Two-Position Double-Rocker Design, 96
3.3 Synthesis of Crank-Rocker Linkages for Specified Rocker Amplitude, 100
3.4 Motion Generation, 114
3.5 Path Synthesis, 133
References, 148
Problems, 150
4 Graphical Position, Velocity, and Acceleration Analysis for Mechanisms with Revolute Joints or Fixed Slides 169
4.1 Introduction, 169
4.2 Graphical Position Analysis, 170
4.3 Planar Velocity Polygons, 171
4.4 Graphical Acceleration Analysis, 173
4.5 Graphical Analysis of a Four-Bar Mechanism, 175
4.6 Graphical Analysis of a Slider-Crank Mechanism, 183
4.7 Velocity Image Theorem, 186
4.8 Acceleration Image Theorem, 189
4.9 Solution by Geometric Constraint Programming, 194
References, 205
Problems, 205
5 Linkages with Rolling and Sliding Contacts, and Joints on Moving Sliders 221
5.1 Introduction, 221
5.2 Reference Frames, 222
5.3 General Velocity and Acceleration Equations, 223
5.4 Special Cases for the Velocity and Acceleration Equations, 228
5.5 Linkages with Rotating Sliding Joints, 230
5.6 Rolling Contact, 235
5.7 Cam Contact, 243
5.8 General Coincident Points, 250
5.9 Solution by Geometric Constraint Programming, 257
Problems, 263
6 Instant Centers of Velocity 279
6.1 Introduction, 279
6.2 Definition, 280
6.3 Existence Proof, 280
6.4 Location of an Instant Center from the Directions of Two Velocities, 281
6.5 Instant Center at a Revolute Joint, 282
6.6 Instant Center of a Curved Slider, 282
6.7 Instant Center of a Prismatic Joint, 282
6.8 Instant Center of a Rolling Contact Pair, 282
6.9 Instant Center of a General Cam-Pair Contact, 282
6.10 Centrodes, 283
6.11 The Kennedy-Aronhold Theorem, 285
6.12 Circle Diagram as a Strategy for Finding Instant Centers, 287
6.13 Using Instant Centers to Find Velocities: The Rotating-Radius Method, 287
6.14 Finding Instant Centers Using Geometric Constraint Programming, 295
References, 300
Problems, 300
7 Computational Analysis of Linkages 315
7.1 Introduction, 315
7.2 Position, Velocity, and Acceleration Representations, 316
7.3 Analytical Closure Equations for Four-Bar Linkages, 319
7.4 Analytical Equations for a Rigid Body after the Kinematic Properties of Two Points Are Known, 326
7.5 Analytical Equations for Slider-Crank Mechanisms, 329
7.6 Other Four-Bar Mechanisms with Revolute and Prismatic Joints, 338
7.7 Closure or Loop Equation Approach for Compound Mechanisms, 341
7.8 Closure Equations for Mechanisms with Higher Pairs, 347
7.9 Notational Differences: Vectors and Complex Numbers, 352
Problems, 354
8 Special Mechanisms 361
8.1 Special Planar Mechanisms, 361
8.2 Spherical Mechanisms, 374
8.3 Constant-Velocity Couplings, 381
8.4 Automotive Steering and Suspension Mechanisms, 382
8.5 Indexing Mechanisms, 387
References, 392
Problems, 392
9 Computational Analysis of Spatial Linkages 395
9.1 Spatial Mechanisms, 395
9.2 Robotic Mechanisms, 401
9.3 Direct Position Kinematics of Serial Chains, 403
9.4 Inverse Position Kinematics, 410
9.5 Rate Kinematics, 410
9.6 Closed-Loop Linkages, 416
9.7 Lower-Pair Joints, 418
9.8 Motion Platforms, 421
References, 423
Problems, 423
10 Profile Cam Design 431
10.1 Introduction, 431
10.2 Cam-Follower Systems, 432
10.3 Synthesis of Motion Programs, 434
10.4 Analysis of Different Types of Follower-Displacement Functions, 436
10.5 Determining the Cam Profile, 448
References, 482
Problems, 482
11 Spur Gears 489
11.1 Introduction, 489
11.2 Spur Gears, 490
11.3 Condition for Constant-Velocity Ratio, 491
11.4 Involutes, 492
11.5 Gear Terminology and Standards, 494
11.6 Contact Ratio, 497
11.7 Involutometry, 501
11.8 Internal Gears, 504
11.9 Gear Manufacturing, 505
11.10 Interference and Undercutting, 508
11.11 Nonstandard Gearing, 510
11.12 Cartesian Coordinates of an Involute Tooth Generated with a Rack, 514
References, 520
Problems, 520
12 Helical, Bevel, and Worm Gears 523
12.1 Helical Gears, 523
12.2 Worm Gears, 536
12.3 Involute Bevel Gears, 540
References, 547
Problems, 547
13 Gear Trains 549
13.1 General Gear Trains, 549
13.2 Direction of Rotation, 549
13.3 Simple Gear Trains, 550
13.4 Compound Gear Trains, 552
13.5 Planetary Gear Trains, 558
13.6 Harmonic Drive Speed Reducers, 570
References, 572
Problems, 572
14 Static Force Analysis of Mechanisms 579
14.1 Introduction, 579
14.2 Forces, Moments, and Couples, 580
14.3 Static Equilibrium, 581
14.4 Free-Body Diagrams, 582
14.5 Solution of Static Equilibrium Problems, 585
14.6 Transmission Angle in a Four-Bar Linkage, 587
14.7 Friction Considerations, 590
14.8 In-Plane and Out-of-Plane Force Systems, 597
14.9 Conservation of Energy and Power, 601
14.10 Virtual Work, 605
14.11 Gear Loads, 607
Problems, 613
15 Dynamic Force Analysis of Mechanisms 623
15.1 Introduction, 623
15.2 Problems Solvable Using Particle Kinetics, 625
15.3 Dynamic Equilibrium of Systems of Rigid Bodies, 633
15.4 Flywheels, 639
Problems, 641
16 Static and Dynamic Balancing 645
16.1 Introduction, 645
16.2 Single-Plane (Static) Balancing, 646
16.3 Multi-Plane (Dynamic) Balancing, 649
16.4 Balancing Reciprocating Masses, 654
16.5 Expressions for Inertial Forces, 661
16.6 Balancing Multi-Cylinder Machines, 663
16.7 Static Balancing of Mechanisms, 671
16.8 Reactionless Mechanisms, 675
References, 676
Problems, 676
17 Integration of Computer Controlled Actuators 685
17.1 Introduction, 685
17.2 Computer Control of the Linkage Motion, 686
17.3 The Basics of Feedback Control, 687
17.4 Actuator Selection and Types, 688
17.5 Hands-On Machine-Design Laboratory, 694
References, 696
Problems, 696
Index 699
1
Introduction
Prerequisite Knowledge Needed for Chapter 1
No prior knowledge is required for this chapter. It is an advantage to have completed undergraduate courses in statics and dynamics, but is certainly not essential.
1.1 Historical Perspective
A mechanism is a machine composed of rigid members that are joined together. Joints permit the members to interact with one another. Portions of the surfaces of the members that contact one another form the joints. The geometries of the contacting surface segments determine the properties of each joint.
Mechanisms are used for diverse purposes. Some are incorporated into items we use every day. Figure 1.1 shows a mechanism whose function is to magnify the force generated by a user squeezing the handles to a very large force exerted by the jaws. It is also designed to lock in place while generating that force, so the handles can be released while the jaws remain clamped on a work piece. This is an example of a planar mechanism because the members of the mechanism all move parallel to a single plane of motion. Many familiar mechanisms have this characteristic. Planar mechanisms are the primary focus of Chapters 3 through 7 of this book. Mechanisms whose primary function is transmitting force, like this one, are discussed in Chapter 14.
Figure 1.1 A pair of vice-grip pliers. A planar mechanism that multiplies the force applied by a user to the handles to apply a much greater force at the jaws. The mechanism is also designed to be locked in the closed position.
Other mechanisms are characterized by points in their members following paths that are curves in space. In Figure 1.2, the leg mechanisms allow the feet to be placed anywhere within a volume of space. Each mechanism is primarily used to generate a straight-line foot trajectory relative to the body, so that the machine can walk at a constant height with uniform speed. Notice that the critical function here is the ability to have a designated point generate a path of specified geometry (a straight line). This is known as a path generation problem. The leg mechanisms used here are called pantographs. A pantograph is a special kind of planar mechanism discussed in Section 8.1.3.
Figure 1.2 The Adaptive Suspension Vehicle [7]. Each leg is a planar pantograph mechanism hinged to the body about an axis parallel to the longitudinal axis of the vehicle. The feet can be placed anywhere within a volume of space, so this is, overall, a spatial mechanism. The pantograph mechanism allows the ankle joint to be moved in a straight line relative to the vehicle body by a single hydraulic cylinder.
Figure 1.3 is the drive mechanism of an ornithopter, a vehicle that flies by flapping its wings like a bird. Here a spatial trajectory of the entire wing must be generated relative to the body, not just the path of a point, as was the case with Figure 1.2. The wings must flap relative to the body, but they must also rotate about the long axis of the wing at the top of the flap to allow the wing to generate lift. The wing must rotate back (feathering) at the bottom of the flap to minimize air resistance to the upstroke. This is an example of using a mechanism to generate a specified path in space of a whole body (the wing). We call this a motion-generation problem. There are many other ways in which mechanisms are used. Here the wings are flapped by two planar four-bar mechanisms that are geared together. The rotation about the wing axis is accomplished by a cam-and-follower mechanism. Cam mechanisms are discussed in Chapter 10.
Figure 1.3 The drive mechanism of an ornithopter [1]. The mechanism must both flap the wings and rotate them about their long axes at the top and bottom of the flapping motion. A pair of four-bar mechanisms that are geared together accomplish the flapping motion. Cam and follower mechanisms are used to accomplish rotation of the wing at the top and bottom of the flapping motion.
Other common examples of ways in which mechanisms are used include the suspension of an automobile. A mechanism is used to maintain the wheels in a proper relationship with the body of the vehicle while allowing them to move to accommodate variations in the profile of the road. The suspension functions as a mechanical filter isolating the body of the vehicle and its occupants from bumps in the road.
Yet another example is the mechanism of an excavator, like the one shown in Figure 1.4, in which multiple hydraulic actuators are used to provide versatile paths of the bucket under direct control of the human operator to accomplish varied digging tasks.
Figure 1.4 Several hydraulic cylinders control a mechanical excavator.
The design of mechanisms is a technical area that is unique to mechanical engineering. Its history stretches back to prehistoric times. Artisans such as blacksmiths and carpenters also functioned as designers of mechanisms. One of the original functions of engineers was the design of mechanisms for both warfare and peaceful uses. During the Renaissance, Leonardo da Vinci [9] depicted a sophisticated variety of mechanisms, mostly for military purposes. Sometime thereafter, civil engineering and military engineering became distinct entities.
The modern era in mechanism design, along with the history of mechanical engineering as a distinct discipline, can be viewed as starting with James Watt [4]. However, the subject has not remained static. In fact, there have been dramatic changes in the practice of mechanism design in recent years.
Traditionally, machines were designed to be powered by a single "prime mover," with all functions mechanically coordinated-a tradition that predates Watt. Developments in computer technology starting in the early 1970s, coupled with improvements in electric motors and other actuators, have made it possible to use a different approach. In this approach, machines are powered by multiple actuators coordinated electronically. The resulting machines are simpler, less expensive, more easily maintained, and more reliable. Another major change is in the techniques used in mechanism design. The use of interactive computer graphics has had a dramatic impact on design practice. One of our motivations in producing this book is to provide a treatment that reflects these changes in practice.
The functions for which mechanisms are used have changed with time, as have the methods used in designing them. Mechanisms were earlier used to generate irregular motion patterns. The Norden bombsight of World War II was a mechanical analog computer with dozens of mechanisms generating special functions mechanically [10]. Not only can those calculations now be performed more accurately and flexibly by a digital computer, but any desired motion can be generated easily and inexpensively with a computer-controlled electric motor, so there is little interest in using mechanisms in this way anymore.
1.2 Kinematics
Kinematics is the study of position and its time derivatives. Specifically, we are concerned with the positions, velocities, and accelerations of points and with the angular positions, angular velocities, and angular accelerations of solid bodies. The position of a body can be defined by the position of a nominated point of that body combined with the angular position of the body. In some circumstances, we are also interested in the higher time derivatives of position and angular position.
The subject of kinematics is a study of the geometry of motion-geometry with the element of time added. The bulk of the subject matter of this book can be referred to as the kinematics of mechanisms. Kinetics brings in the relationship between force and acceleration embodied in Newton's laws of motion is another important topic. Together, kinematics and kinetics constitute the subject known as dynamics. The subject matter is approached from a mechanical designer's perspective to present techniques that can be used to design mechanisms to meet specific motion requirements.
1.3 Design: Analysis and Synthesis
The material in this book falls into two sections. The first comprises methods for mathematically determining the geometry of a mechanism to produce a desired set of positions and/or velocities or accelerations. These are rational synthesis techniques. The second section discusses techniques to determine the positions, velocities, and accelerations of points in the members of mechanisms and the angular positions, velocities, and accelerations of those members. These are kinematic analysis techniques.
The creative activity that distinguishes engineering from science is design or, more formally, synthesis. Science is the study of what is; engineering is the creation of what is to be. The classical rational synthesis techniques developed by kinematicians offer a rather direct route to mechanism design that lends itself well to automation using computer-graphics workstations. However, these techniques represent only one way to design mechanisms, and they are relatively restrictive. Rational synthesis techniques exist only for specific types of mechanism design problems, and many practical mechanism design problems do not fit within the available class of solutions.
A new set of techniques that depend on the computational capabilities of modern graphical modeling software, in combination with a knowledge of motion...
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