
Rendering in SketchUp
Beschreibung
Weitere Details
Weitere Ausgaben
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Inhalt
- Cover
- Title Page
- Copyright
- Contents
- Acknowledgments
- Part 1 Overview and Concepts
- Chapter 1: Introduction to Rendering in SketchUp
- Integrated Rendering Programs
- Studio Rendering Programs
- Digital Rendering and Photorealism
- Using This Book
- The Software
- Chapter 2: Contents and Extended Features
- Companion IRP Chapters
- Method and Reference Guide
- Chapter 3: The Rendering Process
- Create the SketchUp Model
- The Iterative Rendering Process
- The Post-Rendering Process
- Chapter 4: How Rendering Works
- IRP Render Processing
- Computer Hardware and Rendering
- Other Rendering Options
- Computer Specifications
- Chapter 5: Learning to Look
- Rendering as an Art Form
- Becoming a Student of Light and Color
- Part 2 Textures
- Chapter 6: Textures Overview
- Textures in SketchUp
- The Texturing Process
- General Considerations
- Texture Image Formats
- Chapter 7: The Texture Library
- SketchUp Native Textures
- Web Sources
- Choosing and Downloading Textures
- Saving a Texture Library
- Searching CG Textures
- Linking the Texture Library
- Chapter 8: The SketchUp Texture Tools
- Macintosh Texture Tools
- PC Texture Tools
- The Paint Bucket Tool
- The Styles Menu
- The Right-Click Texture Menu
- Chapter 9: Apply, Assess, and Adjust
- The Three As
- Apply
- Assess and Adjust
- Texture Tips
- Chapter 10: Editing Textures in an External Photo Editor
- Linking an Editor to SketchUp
- Launching, Editing, and Saving
- Typical Alterations
- Part 3 Modeling Detail
- Chapter 11: An Overview of Modeling Detail
- What Is Detail Modeling?
- Methods
- Chapter 12: The Detailing Tools
- The Component Library
- The Component Browser
- Using Layers
- SketchUp Scenes
- The Camera Tools
- Chapter 13: Component Details
- What Is Component Detail?
- Premade Components and Textures
- Premade Component Websites
- Chapter 14: Organizing the Model
- What Is a Large Model?
- Layering Strategy
- Layer Conventions by Model Typology
- Cleaning Up Layers
- Controlling Layers with Scenes
- Toggling Layers
- Warning!
- Chapter 15: Camera Scenes, Composition, and Backdrops
- Camera Scenes
- Composition
- Backdrops
- Chapter 16: Advanced Detailing
- Texture Modeling
- Ruby Scripts for Detailing
- Part 4 Setting Light with Shadows
- Chapter 17: The Shadow Menu
- The SketchUp Shadow Menu
- Solar North
- Working with Shadows
- Troubleshooting Shadows
- Chapter 18: Composing Light
- Composing Light Tools
- Composing Light Strategies
- Composing the Light
- Part 5 The Iterative Rendering Process
- Chapter 19: A Rendering Overview
- IRP Universal Features
- Custom Features
- Chapter 20: Steps of the Iterative Rendering Process
- Add Initial Values
- Draft to Final Render
- Simulated Light Drafts-to-Final Process
- Chapter 21: Texture Values
- IRPs and Texture Values
- Bump Values
- Surface Condition and Surface Reflection
- Transparency
- Texture Categories
- Troubleshooting Textures
- Chapter 22: Image Resolution
- What Is Resolution?
- Determining DPI
- Large Resolutions
- Chapter 23: Exterior Light
- First Lighting Steps
- SketchUp Shadows
- Image-Based Lighting
- Exposure/Gamma/Intensity
- Chapter 24: Simulated Lighting
- Types of Lighting
- Placing and Editing Lights
- Render Times
- General Simulated Light Strategies
- Part 6 Shaderlight by ArtVPS
- Chapter 25: Introduction to Shaderlight
- Menu Overview
- Secondary Menu
- Special Features
- Chapter 26: Shaderlight Iterative Rendering Settings
- The Render Settings Menu
- Dynamic Preview and Saving
- Draft-to-Final Settings
- Chapter 27: Shaderlight Texture Settings
- Apply Texture Values
- Texture Value Descriptions
- Texture Settings Categories
- Glass and Water Material Values
- Chapter 28: Shaderlight Exterior Lighting and Backdrops
- SketchUp Dark Slider
- Physical Sky
- HDRI Lighting
- Background and Backdrops
- Chapter 29: Shaderlight Simulated Lighting
- Shaderlight Lighting Options
- Light Editor
- Shaderlight Render Settings
- Quality Settings
- Lighting Settings
- Postproduction
- Chapter 30: Shaderlight Special Features
- Batch Rendering
- ReplaceMe
- Chalk Rendering
- Part 7 The Photoshop Postproduction Process
- Chapter 31: Postproduction Effects
- Methods
- Light and Color
- Effects
- Chapter 32: Detailed Postproduction
- Realistic Vegetation
- Architecture Photo Placement
- Backgrounds/Backdrops
- Part 8 Anatomy of a Rendering
- Chapter 33: Building the Base Model
- Chapter Relationships
- The Base Model
- Solid Color to Surfaces
- Base Model Extrusion
- Solid Colors Swapped with Textures
- Chapter 34: Building Detail
- Chapter 35: Interior Detail
- Interior Base Model
- Interior Detailing
- Chapter 36: Site Detail
- Chapter 37: Scenes
- Cleaning Up the Layer List
- Off/On Scenes
- Specific Control Scenes
- Camera View Scenes
- Chapter 38: Setting Light with Shadows
- Chapter 39: The Iterative Rendering Process for Exterior Scenes
- Chapter 40: The Iterative Rendering Process for Interior Scenes
- Chapter 41: Postproduction of Exterior Scene
- Index
- EULA
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