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Stay ahead of the technological curve with this essential book, which provides a comprehensive guide to the transformative convergence of Virtual Reality (VR), Augmented Reality (AR), and 6G communication.
Virtual Reality and Augmented Reality with 6G Communication delves into the transformative landscape where cutting-edge technologies meet. This book explores the convergence of Virtual Reality (VR) and Augmented Reality (AR) with groundbreaking 6G technology, providing a comprehensive examination of use cases, applications, and the challenges associated with this synergy. As we stand on the precipice of a technological renaissance, this book serves as a comprehensive guide, navigating the uncharted territories where immersive experiences meet cutting-edge connectivity. This book comprehensively covers the basics of these innovative technologies by diving into the foundational realms of VR, AR, and 6G technology. Through in-depth explanations, this essential reference provides a profound understanding of the intricate mechanisms that power these transformative domains, setting the stage for the unparalleled convergence that awaits.
B. Sundaravadivazhagan, PhD is faculty in the Department of Information Technology at the University of Technology and Applied Science with more than 21 years of experience. He has published more than 25 technical articles in international journals and conferences. His research interests include the Internet of Things, artificial intelligence and machine learning, deep learning, cloud computing, and cyber security.
N. Gnanasankaran, PhD is assistant professor in the Department of Computer Science at Thiagarajar College with more than 15 years of research and teaching experience. He has published more than 35 research articles in international journals and conferences, four books, and 14 book chapters, and holds eight patents. His areas of research focus on software engineering, data science, machine learning, big data, and IoT.
Pethuru Raj, PhD is a chief architect in the Edge AI division of Reliance Jio Platforms Ltd. with more than 22 years of experience. He has more than 130 publications to his credit, including books, chapters, and articles published in international journals and conferences. His research interests include cyber-physical systems, cloud computing, and smart cities.
A. Saleem Raja, PhD is an associate professor in the Department of Information Technology at the Shinas University of Technology and Applied Sciences with more than 16 years of research experience. He has published more than 25 research papers in national and international journals, conferences, and book chapters. His research interests include cybersecurity, machine learning, deep learning, natural language processing, image processing, and the Internet of Things.
R. Niraimathi1, A. Manjula1, V. Chamundeeswari2* and S. Chitra Devi1
1ASP/EEE, Mohamed Sathak Engineering College, Kilakarai, India
2ASP/EEE, St. Joseph's College of Engineering, Chennai, India
Virtual reality (VR) and augmented reality (AR) are transformative technologies that significantly alter our interaction with digital information and the physical world. VR immerses users in entirely digital environments, creating a fully artificial experience, while AR overlays digital content onto the real world, enhancing our perception with virtual information and objects. This introduction provides a comprehensive overview of VR and AR, exploring their definitions, key features, and applications, and underscores their potential to revolutionize various industries and aspects of daily life.
Keywords: Virtual reality (VR), augmented reality (AR), immersive technologies, mixed reality (MR), artificial intelligence (AI), tactile internet, edge computing, digital transformation
Virtual reality (VR) and augmented reality (AR) [1, 2] are rapidly evolving immersive technologies that bridge the gap between the digital and physical worlds [3, 4]. While VR creates entirely virtual spaces, AR augments the real-world environment with digital overlays, providing enhanced sensory experiences. These technologies are widely applied across industries, including gaming, healthcare, education, and manufacturing.
The future of VR and AR is closely linked to the advancement of communication technologies. With 5G already improving AR/VR applications, 6G networks [5-7] are expected to revolutionize the user experience, offering ultra-fast speeds, low latency, and seamless connectivity. This chapter explores the key characteristics of VR and AR, their applications, and the potential challenges and opportunities they offer in the 6G ecosystem.
Virtual reality is a computer-generated simulation that immerses users in a three-dimensional environment, allowing them to interact with it in a seemingly real or physical manner. This immersion is typically achieved through specialized headsets or devices that create a fully virtual experience [8, 9].
Augmented Reality involves superimposing digital information and images onto the real world through devices such as smartphones or smart glasses. AR [1] enhances the physical environment with additional layers of information, providing a contextually rich experience without replacing the real-world surroundings [10, 11].
Both technologies benefit significantly from high-speed networks like 6G, which enhance responsiveness, interactivity, and scalability.
Figure 1.1 depicts the virtual reality system that consists of capturing, pre-processing, encoding, transmission, and decoding blocks.
Figure 1.1 Block diagram of a simple virtual reality system.
Figure 1.2 portrays the components of virtual reality, which is explained below
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