
Playing and Learning Using Robotics among University Students
Beschreibung
Weitere Details
Inhalt
- Intro
- Contents
- Preface
- Chapter 1
- A Sequence of Tasks to Introduce Active Methodologies in Higher Education through Educational Robotics
- Abstract
- Introduction
- Educational Robotics and Active Methodologies
- Task Sequencing
- Stage 1. Project Presentation
- Stage 2. Cooperative Puzzle
- Sub-Stage 2.1. Organization of the Cooperative Puzzle
- Sub-Stage 2.2. Research PBL
- Sub-Stage 2.3. Reflection of the Base Group
- Sub-Stage 2.4. PBL of Implementation, Criticism and Review
- Stage 3. Project Presentation
- Stage 4. Final Reflection and Evaluation
- Active Methodologies Used
- Conclusion
- References
- Biographical Sketch
- Chapter 2
- Mathematics Innovation in the University through Robotics Education
- Abstract
- Introduction
- Previous Works
- Educational Robotics in Mathematics Content in Steam Careers (Example Architecture Degree)
- Student's Profile
- Content of the Mathematics Subject in the Architecture Degree
- Educational Robotics + Architecture Degree
- Discussion and Conclusion
- Acknowledgments
- References
- Biographical Sketch
- Chapter 3
- From Design to Control of Artificial Hands: An Integrated and Challenging Approach in Engineering Education
- Abstract
- Introduction
- New Low-Cost Technologies in Engineering Education
- Methods
- Case Studies
- 1. Design of Low-Cost Artificial Hands
- 2. Low-Level Control of an Artificial Hand by Simulation
- 3. High-Level Control of an Artificial Hand by Simulation
- 4. Low-Level Control of Artificial Hands
- 5. Interfacing a Hand Prosthesis with the User
- Results and Discussion
- Case Study 1: Design of Low-Cost Artificial Hands
- Case Studies 2 and 3: Low and High-Level Control of Artificial Hands by Simulation
- Case Studies 4 and 5: Low-Level Control of an Artificial Hand and Interfacing a Prosthesis with the User
- Conclusion
- Acknowledgments
- References
- Biographical Sketch
- Chapter 4
- Interactive Platform Based on Matlab Simulink LEGO EV3
- Abstract
- Introduction
- LEGO Mindstorms Platforms
- LEGO Mindstorm for Education
- Teaching Code
- Teaching Robotics
- Matlab-Simulink-Lego EV3 for Teaching Robotics
- Linking Matlab-Simulink-EV3
- Simulink® Model
- MATLAB® Environment
- Testing the Platform with a New Motion Planning Algorithm
- References
- Biographical Sketch
- Chapter 5
- Robot Position in the Cartesian Coordinate System: A Didactic Proposal
- Abstract
- Introduction
- Teaching of the Cartesian Coordinate System
- Classical Teaching versus Didactic Proposal
- The Cartesian Coordinate System in Scratch
- Basic Electronics to Simulate the Control of a Robot
- Conclusion
- References
- Chapter 6
- STEAM Learning through Robotics
- Abstract
- Introduction
- STEAM Learning
- Historical Background
- Educational Robotics in STEAM Learning
- Robotics Learning and Learning with Robotics
- Contributions of STEAM Projects Based on Educational Robotics
- Conclusion
- References
- Biographical Sketches
- Chapter 7
- Use of LEGO Robots in University Studies
- Abstract
- Introduction
- LEGO Robots for Teaching Code
- LEGO Robots for Teaching Control Techniques
- LEGO Robots for Teaching Robot Systems
- LEGO Robots for Teaching Machine Learning and Artificial Intelligence
- LEGO Robots for Research
- New Educational Platforms for Teaching with LEGO Robots
- Acknowledgments
- Conclusion
- References
- Biographical Sketch
- Chapter 8
- Human Ecosystem Cooperation through Agent Based Modelling and Simulation: A Review
- Abstract
- Introduction
- Research Methodology
- Literature Review
- Case Studies of Human Ecosystems Cooperation through ABMS
- Conclusion
- References
- Biographical Sketches
- About the Editors
- Index
- Blank Page
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