This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Reihe
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
142
22 s/w Abbildungen, 142 farbige Abbildungen
XIII, 288 p. 164 illus., 142 illus. in color.
Dateigröße
ISBN-13
978-3-662-61510-2 (9783662615102)
DOI
10.1007/978-3-662-61510-2
Schweitzer Klassifikation