
PhoneGap By Example
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Inhalt
- Cover
- Copyright
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Table of Contents
- Preface
- Chapter 1: Installing and Configuring PhoneGap
- Downloading and installing
- Installing Node.js on Mac
- Installing Node.js from the official website
- Installing Node.js with Homebrew
- Installing Node.js on Windows
- Installing Node.js on Linux
- Installing PhoneGap with NPM
- Understanding PhoneGap
- Basic components
- Development methods
- Cordova installation
- Creating an application
- The config.xml structure
- The iOS setup
- Running the application in the iOS emulator
- Running the application on an iOS device
- Generating the iOS developer certificate
- Adding the application identifier
- Registering the device
- Generating a Provisioning Profile
- The Android setup
- JDK Installation
- Android SDK installation
- Android Studio installation
- Opening the project in Android Studio
- Adding an Android emulator
- PhoneGap development highlights
- Use a single-page application approach
- Don't generate the UI on the server
- Limit network access
- Increase perceived speed
- Use hardware acceleration
- Optimize images
- Optimize payload
- Minimize browser reflows
- Test
- Selecting a UI framework
- Sencha Touch
- jQuery Mobile
- Ionic
- Ratchet
- Kendo UI
- Topcoat
- React
- Framework7
- Famo.us
- Onsen UI
- Summary
- Chapter 2: Setting up a Project Structure with Sencha Touch
- An introduction to Sencha Touch
- The installation of Sencha Touch
- The installation of the Sencha Touch SDK
- The installation of Sencha Cmd
- Sencha Cmd features
- Generating the application
- Understanding the basic application structure
- Getting familiar with the Sencha Touch view
- Creating the Sencha Touch controller
- Using store
- The Sencha Touch model
- The Sencha Touch store
- The Sencha Touch proxy
- Environment detection
- Creating device profiles
- Following the launch process
- UI and theming
- Summary
- Chapter 3: Easy Work with Device - Your First PhoneGap Application "Travelly
- Installing and using GapDebug
- iOS debugging setup
- Computer configuration
- iOS device configuration
- Android debugging setup
- Computer configuration
- Android device configuration
- The Genymotion Android emulator for faster debugging
- The initial application's MVC structure
- Views
- Adding Pictos icons to the application
- Controllers
- Model and store
- Using the Cordova StatusBar plugin to fix overlap
- Using a camera to capture pictures
- Camera plugin installation
- Camera plugin usage
- Creating a new picture popup
- Filesystem plugin installation and usage
- Using a persistent file location
- Detecting the current geolocation
- Saving data in local storage
- Displaying data with Google Maps
- Displaying picture details in a popup
- Summary
- Chapter 4: Integrating the Travelly Application with Custom Service
- Discovering the REST API
- Exploring technologies to build a REST API
- Understanding Node.js
- Introducing MongoDB
- Installing MongoDB with Homebrew
- Developing a REST API
- Using Express
- Generating an Express application
- Exploring the basic Express application
- Handling URLs with routes
- Returning a response
- Connecting Express and MongoDB
- Creating a picture model
- Creating a new picture record
- Editing a picture record
- Deleting a record
- Implementing service authentication
- Implementing a login form
- Handling the authentication endpoint request
- Verifying authentication
- Implementing authentication on the application side
- Implementing file upload on the service side
- Implementing file upload on the application side
- Summary
- Chapter 5: Crazy Bubbles - Your First HTML5 Mobile Game
- What game framework to choose
- What is HTML5 canvas?
- An introduction to Phaser
- Planning the game
- Generate a Cordova application
- Getting started with Phaser
- Download Phaser
- Get tools
- Use a web server
- Prepare and create the game
- Preloading sprite
- Displaying sprite
- Handling pointer events with Phaser
- Handling the pointer move event
- Detect the bubble position under the pointer
- Check whether a selected bubble can be moved to a new position
- Swap bubbles
- Releasing a bubble
- Check for matches
- Remove matched bubbles
- Drop down bubbles above the removed bubbles
- Refill the board
- Calculate score
- Running the application on the mobile
- Summary
- Chapter 6: Share Your Crazy Bubbles Game Result on Social Networks
- Implementing the game over screen
- The vertical scenario
- The horizontal scenario
- Coding the logic
- Implementing game restart
- Sharing on Twitter, Facebook, and other social media
- Sharing on Instagram
- Summary
- Chapter 7: Building a Real-time Communication Application - Pumpidu
- WebRTC fundamentals
- WebRTC audio and video engines
- The WebRTC protocol stack
- The RTCPeerConnection API
- The WebRTC browser support scorecard
- What is Crosswalk and why we need it
- Adding Crosswalk support to the Cordova application
- Building our first real-time communication application
- Server side
- Client side
- Cordova application tweaks
- Running the application
- Building a real-time communication application with PeerJS
- Server side
- Client side
- Running the application
- Exploring other tools to build WebRTC mobile applications
- OpenTok
- PhoneRTC
- Summary
- Chapter 8: Building "Imaginary" - An Application with Instagram-like Image Filters
- An overview of the Pixastic library
- Bootstrapping the Sencha Touch application
- Capturing photos
- Rendering an effects list
- Including Pixastic
- showPhotoPopup
- Defining the effects model and store
- Applying effects to thumbnails
- Applying effects to the photo
- Saving the dressed photo into the application's folder
- Defining the picture model and store
- Saving the picture to the filesystem
- Building a custom plugin to save the picture in the iOS library
- Plugin setup
- The JavaScript interface
- Native iOS code
- Publishing and using the plugin
- Displaying the list of photos
- Summary
- Chapter 9: Testing the PhoneGap Application
- Running with PhoneGap
- PhoneGap Developer App setup
- Handling code changes on the fly
- Including core plugins
- Why we need tests
- Testing theory
- Test-driven development
- Behavior-driven development
- Tests classification
- Unit testing
- Integration testing
- Functional testing
- System testing
- Performance or stress testing
- Unit testing frameworks and test runners
- Testing with Jasmine and headless browser PhantomJS
- Introduction to the Jasmine
- Writing unit tests with Jasmine
- Writing an integration test with Jasmine
- Writing Jasmine tests for Sencha Touch's Imaginary application
- Writing Jasmine tests for a controller
- Writing Jasmine tests for a model
- Running tests with the headless browser PhantomJS
- Testing with DalekJS in a real browser
- Performance testing with Appium and browser-perf
- Other testing tools
- Telerik Test Studio
- Sauce Labs
- Summary
- Chapter 10: Releasing and Maintaining the Application
- Versioning of the application
- Using PhoneGap Build
- PhoneGap config.xml
- PhoneGap plugins
- Initial upload and build
- Beta release of the iOS application
- Generate a distribution provisioning profile
- Upload to iTunes Connect with Xcode
- Upload to iTunes Connect with Application Loader
- Invite internal and external testers
- Release to the App Store
- Release to Google Play
- Create a keystore file
- Build and sign an application in the release mode
- Upload the application to the Google Play market
- Using Fabric and Crashlytics
- Summary
- References
- Index
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Systemvoraussetzungen:
- Computer (Windows; MacOS X; Linux): Installieren Sie bereits vor dem Download die kostenlose Software Adobe Digital Editions (siehe E-Book Hilfe).
- Tablet/Smartphone (Android; iOS): Installieren Sie bereits vor dem Download die kostenlose App Adobe Digital Editions oder die App PocketBook (siehe E-Book Hilfe).
- E-Book-Reader: Bookeen, Kobo, Pocketbook, Sony, Tolino u.v.a.m. (nicht Kindle)
Das Dateiformat PDF zeigt auf jeder Hardware eine Buchseite stets identisch an. Daher ist eine PDF auch für ein komplexes Layout geeignet, wie es bei Lehr- und Fachbüchern verwendet wird (Bilder, Tabellen, Spalten, Fußnoten). Bei kleinen Displays von E-Readern oder Smartphones sind PDF leider eher nervig, weil zu viel Scrollen notwendig ist.
Mit Adobe-DRM wird hier ein „harter” Kopierschutz verwendet. Wenn die notwendigen Voraussetzungen nicht vorliegen, können Sie das E-Book leider nicht öffnen. Daher müssen Sie bereits vor dem Download Ihre Lese-Hardware vorbereiten.
Bitte beachten Sie: Wir empfehlen Ihnen unbedingt nach Installation der Lese-Software diese mit Ihrer persönlichen Adobe-ID zu autorisieren!
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