
Xamarin.Forms Projects
Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
De Gruyter (Verlag)
1. Auflage
Erschienen am 23. September 2024
416 Seiten
978-1-78953-129-9 (ISBN)
Systemvoraussetzungen
für ePUB mit Adobe-DRM
E-Book Einzellizenz
Bei dem Kauf dieses E-Books erwerben Sie eine Einzel-Lizenz für eine natürliche Person, die nicht übertragbar ist. [L]
Als Download verfügbar
Beschreibung
No detailed description available for "Xamarin.Forms Projects".
Weitere Details
Sprache
Englisch
Verlagsort
Basel/Berlin/Boston
Großbritannien
Zielgruppe
Für Beruf und Forschung
Editions-Typ
Digitale Ausgabe
Dateigröße
17,90 MB
ISBN-13
978-1-78953-129-9 (9781789531299)
Schweitzer Klassifikation
Weitere Ausgaben
Personen
Karlsson Johan :
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.Hindrikes Daniel :
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.Hindrikes Daniel :
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Inhalt
Table of Contents - Introduction to Xamarin
- A To-do app, building your first app with Xamarin.Forms
- A matchmaking app with a richer UX using animations and platform specifics
- Building a location tracking app using GPS and maps
- Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
- Setting up serverless backend for a real time chat app using Azure SignalR service
- Building a real time chat app powered by Azure SignalR service
- Whack-a-bug
- Hot dog or Not - Image classification with machine learning in Azure
- A To-do app, building your first app with Xamarin.Forms
- A matchmaking app with a richer UX using animations and platform specifics
- Building a location tracking app using GPS and maps
- Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
- Setting up serverless backend for a real time chat app using Azure SignalR service
- Building a real time chat app powered by Azure SignalR service
- Whack-a-bug
- Hot dog or Not - Image classification with machine learning in Azure
Systemvoraussetzungen
Dateiformat: ePUB
Kopierschutz: Adobe-DRM (Digital Rights Management)
Systemvoraussetzungen:
- Computer (Windows; MacOS X; Linux): Installieren Sie bereits vor dem Download die kostenlose Software Adobe Digital Editions (siehe E-Book Hilfe).
- Tablet/Smartphone (Android; iOS): Installieren Sie bereits vor dem Download die kostenlose App Adobe Digital Editions oder die App PocketBook (siehe E-Book Hilfe).
- E-Book-Reader: Bookeen, Kobo, Pocketbook, Sony, Tolino u.v.a.m. (nicht Kindle)
Das Dateiformat ePUB ist sehr gut für Romane und Sachbücher geeignet – also für „fließenden” Text ohne komplexes Layout. Bei E-Readern oder Smartphones passt sich der Zeilen- und Seitenumbruch automatisch den kleinen Displays an.
Mit Adobe-DRM wird hier ein „harter” Kopierschutz verwendet. Wenn die notwendigen Voraussetzungen nicht vorliegen, können Sie das E-Book leider nicht öffnen. Daher müssen Sie bereits vor dem Download Ihre Lese-Hardware vorbereiten.
Bitte beachten Sie: Wir empfehlen Ihnen unbedingt nach Installation der Lese-Software diese mit Ihrer persönlichen Adobe-ID zu autorisieren!
Weitere Informationen finden Sie in unserer E-Book Hilfe.