
Sonic Interaction Design
Beschreibung
in design disciplines. Design of an artifact's sonic qualities is often limited to
the shaping of functional, representational, and signaling roles of sound. The
interdisciplinary field of sonic interaction design (SID) challenges these prevalent
approaches by considering sound as an active medium that can enable novel sensory
and social experiences through interactive technologies. This book offers an
overview of the emerging SID research, discussing theories, methods, and practices,
with a focus on the multisensory aspects of sonic experience. Sonic
Interaction Design gathers contributions from scholars, artists, and
designers working at the intersections of fields ranging from electronic music to
cognitive science. They offer both theoretical considerations of key themes and case
studies of products and systems created for such contexts as mobile music,
sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend
the existing research and pedagogical approaches to SID but also to foster domains
of practice for sound designers, architects, interaction designers, media artists,
product designers, and urban planners. Taken together, the chapters provide a
foundation for a still-emerging field, affording a new generation of designers a
fresh perspective on interactive sound as a situated and multisensory
experience.
Contributors: Federico Avanzini,
Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin,
Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache,
Cumhur Erkut, George Essl, Karmen Franinovic, Bruno L. Giordano, Antti Jylhä, Thomas
Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay,
David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle,
Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel,
Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon
Visell, Mike Wezniewski, John Williamson
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Inhalt
- Cover
- Contents
- Introduction
- I Emergent Topics
- 1 Listening to the Sounding Objects of the Past: The Case of the Car
- 2 The Experience of Sonic Interaction
- 3 Continuous Auditory and Tactile Interaction Design
- 4 Pedagogical Approaches and Methods
- 5 Perceptual Evaluation of Sound-Producing Objects
- II Case Studies
- Audio and Touch
- 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox
- 7 Semiacoustic Sound Exploration with the Sound of Touch
- 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
- 9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram
- 10 SonicTexting
- 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration
- Sonification of Human Activities
- 12 Designing Interactive Sound for Motor Rehabilitation Tasks
- 13 Sonification of the Human EEG
- 14 High-Density Sonification: Overview Information in Auditory Data Explorations
- Sound in Virtual Reality
- 15 Simulating Contacts between Objects in Virtual Reality
- 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments
- 17 Heigh Ho: Rhythmicity in Sonic Interaction
- 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive Commodities
- Contributors
- Index
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