PART 1: KNOWLEDGE, TECHNOLOGY AND HUMAN COGNITION
Technology as tools to augment cognition
ICT and Computing as a subject - policy views
Effective computing pedagogy: personalisation and differentiation
How do students perceive ICT?
Teachers' perspectives on ICT at KS3' - views of ICT as subject
Gender and ICT & Computing
PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT
Issues for teachers' continuing professional development
Using Web 2.0 technologies for enhancing teaching and learning
E-ethics and digital identities
Computing curriculum-computational thinking and creativity
Inquiring Minds and Digital Tools
"There is no such thing as a free lunch" - OERs, MOOCS vs QA, value and sustainability
Learning spaces and flipped classrooms
Bring your own device (BYOD)
PART 3 CLASSROOM APPLICATIONS
Debates in the use of tablets in the classroom
Using social media in the classroom - eg Facebook; what are the issues for and againist
Games based learning
Learning in an increasingly non-textual world
Programming and coding: how do you avoid death by Scratch?
Scratch and the new Computing curriculum: Creativity, Collaboration, and Cross-curricular teaching and learning.
Developing reflective practice in the classroom using ICT
Mobile video assessment