
The Game That Never Ends
How Lawyers Shape the Videogame Industry
Julien Mailland(Autor*in)
MIT Press
Erschienen am 27. August 2024
Buch
Softcover
334 Seiten
978-0-262-54939-4 (ISBN)
Beschreibung
"Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law"--
Weitere Details
Sprache
Englisch
Verlagsort
Cambridge (Massachusetts)
USA
Verlagsgruppe
MIT Press Ltd
Illustrationen
74 BLACK AND WHITE ILLUS.
Maße
Höhe: 228 mm
Breite: 153 mm
Dicke: 28 mm
Gewicht
428 gr
ISBN-13
978-0-262-54939-4 (9780262549394)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
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E-Book
08/2024
MIT Press
48,99 €
Als Download verfügbar
Person
Julien Mailland
Inhalt
Contents
Series Foreword
1 A Tale of Two Cartridges
2 When Losing is Winning: ATARI, Magnavox, and a Tale of Two Patents
3 The Lawyer’s Corner: Ready Law Student One
Intermission: When Reverse Engineering and Legal Engineering Get Entangled in a Never-Ending Dance
4 You’re Just a Bunch of Towel Designers!!: The Genesis of the 3rd-Party Videogame Software Industry
5 The Lawyer’s Engineer’s Corner: How Does One “Break” a Lock-Out Chip? A Primer on Reverse Engineering of Software for English Majors
6 Are Your Lawyer’s Hands Clean?: Legal Responses to the Reverse Engineering of Lock-Out Chips
7 The Lawyer’s Corner: To Sue, or Not to Sue, That Is the Question: Intellectual Property Enforcement Strategies in the First Two Decades of the Videogame Industry
8 Regulating Violent Videogames?: A Story of Thresholds
9 Do You Speak Videogame Law?: Global Industry, Local Laws and Practices
10 The Concluding Lawyer’s Corner: Frenemies
Notes
Index
Series Foreword
1 A Tale of Two Cartridges
2 When Losing is Winning: ATARI, Magnavox, and a Tale of Two Patents
3 The Lawyer’s Corner: Ready Law Student One
Intermission: When Reverse Engineering and Legal Engineering Get Entangled in a Never-Ending Dance
4 You’re Just a Bunch of Towel Designers!!: The Genesis of the 3rd-Party Videogame Software Industry
5 The Lawyer’s Engineer’s Corner: How Does One “Break” a Lock-Out Chip? A Primer on Reverse Engineering of Software for English Majors
6 Are Your Lawyer’s Hands Clean?: Legal Responses to the Reverse Engineering of Lock-Out Chips
7 The Lawyer’s Corner: To Sue, or Not to Sue, That Is the Question: Intellectual Property Enforcement Strategies in the First Two Decades of the Videogame Industry
8 Regulating Violent Videogames?: A Story of Thresholds
9 Do You Speak Videogame Law?: Global Industry, Local Laws and Practices
10 The Concluding Lawyer’s Corner: Frenemies
Notes
Index