Game Theory: A Modeling Approach quickly moves readers through the fundamental ideas of the subject to enable them to engage in creative modeling projects based on game theoretic concepts.
The authors match conclusions to real-world scenarios and applications. The text engages students in active learning, group work, in-class discussions and interactive simulations.
Each chapter provides foundation pieces or adds more features to help readers build game theoretic models. The chapters include definitions, concepts and illustrative examples. The text will engage and challenge both undergraduate and graduate students.
Features:
Enables readers to apply game theorty to real-world scenarios
Chapters can be used for core course materials or independent stuides
Exercises, included at the end of the chapters, follow the order of the sections in the text
Select answers and solutions are found at the end of the book
Solutions manual for instructors is available from the authors
Reihe
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Illustrationen
150 s/w Abbildungen, 200 s/w Tabellen
200 Tables, black and white; 150 Illustrations, black and white
Maße
Höhe: 260 mm
Breite: 183 mm
Dicke: 23 mm
Gewicht
ISBN-13
978-1-4822-4809-8 (9781482248098)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Richard Alan Gillman is a mathematics professor at Valparaiso University.
David Housman teaches courses in applied mathematics and computer science at Goshen College.
Autor*in
Valparaiso University, Indiana, USA
Goshen College, Indiana, USA
What Is Game Theory. Utility Theory. Canonical Games. Mixed Nash Equilibria. Extensive Games. Incomplete Information. Repeated Games. Models versus Reality.