A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Maße
Höhe: 231 mm
Breite: 188 mm
Dicke: 15 mm
Gewicht
ISBN-13
978-1-59863-270-5 (9781598632705)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Introduction Chapter 1. 3D Game Character Design Basics Chapter 2. Preparing to Model: Configuring 3ds Max and Referencing Sketch Art Chapter 3. Box Modeling in 3ds Max 8 Chapter 4. Mesh Optimization in 3ds Max Chapter 5. UV Mapping the Character in 3ds Max Chapter 6. Skin Texturing with Photoshop CS2 Chapter 7. Rigging a Character with Biped in 3ds Max Chapter 8. Character Animation in 3ds Max Appendix A. 3ds Max 8 and Photoshop CS2 Keyboard Shortcuts Appendix B. Related Web Sites and Links