
Corona SDK Mobile Game Development: Beginner's Guide -
Beginner's Guide - Second Edition
Michelle M. Fernandez(Autor*in)
Packt Publishing
2. Auflage
Erschienen am 31. März 2015
Buch
Softcover
372 Seiten
978-1-78355-934-3 (ISBN)
Beschreibung
About This Book
From game physics to successful marketing, learn the fundamentals of Corona SDK for game development
Integrate your games with social networks such as Twitter and Facebook
This is a pragmatic guide explained in a step-by-step manner to create and deploy games quickly and efficiently
Who This Book Is ForThis book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
From game physics to successful marketing, learn the fundamentals of Corona SDK for game development
Integrate your games with social networks such as Twitter and Facebook
This is a pragmatic guide explained in a step-by-step manner to create and deploy games quickly and efficiently
Who This Book Is ForThis book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Weitere Details
Auflage
2nd edition
Sprache
Englisch
Verlagsort
Birmingham
Großbritannien
Maße
Höhe: 235 mm
Breite: 191 mm
Dicke: 20 mm
Gewicht
694 gr
ISBN-13
978-1-78355-934-3 (9781783559343)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Weitere Ausgaben
Andere Ausgaben

Michelle M. Fernandez
Corona SDK Mobile Game Development- Second Edition
Learn, explore, and create commercially successful mobile games for iOS and Android
E-Book
10/2025
1. Auflage
Packt Publishing Limited
ab
29,99 €
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Person
Michelle M. Fernandez is a mobile game developer and cofounder of MobiDojo (http://www.mobidojo.com). She is also a mentor to aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, traveling, and constantly learning new design paradigms.