This book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. Provides an intro to math for game designers and covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Sprache
Verlagsort
Verlagsgruppe
Maße
Höhe: 254 mm
Breite: 178 mm
ISBN-13
978-0-367-85786-8 (9780367857868)
Schweitzer Klassifikation
CHAPTER 1: Cartesian Coordinate Systems; CHAPTER 2: Vectors; Chapter 3: Multiple Coordinate Spaces; CHAPTER 4: Matrices; CHAPTER 5: Matrices and Linear Transformations; CHAPTER 6: More on matrices; CHAPTER 7: Polar Coordinate Systems; CHAPTER 8: Rotation in Three Dimensions; CHAPTER 9: Geometric Primitives; CHAPTER 10: Mathematical Topics from 3D Graphics; CHAPTER 11: Mechanics I: Linear Mathematics and Calculus; CHAPTER 12: mECHANICS ii: Linear and Rotational Dynamics; CHAPTER 13: Curves in 3D