
Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IoT, HoloLens, and Xamarin
Ayan Chatterjee(Autor*in)
APress
Erschienen am 1. Juli 2017
Buch
Softcover
XV, 270 Seiten
978-1-4842-2628-5 (ISBN)
Beschreibung
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn- Design and develop apps using Visual Studio and Blend
- Create Cortana-enabled apps for a hands-free experience
- Build IoT apps and apps for wearables such as the Microsoft HoloLens
- Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development
Weitere Details
Auflage
First Edition
Sprache
Englisch
Verlagsort
Berkeley
USA
Zielgruppe
Für Beruf und Forschung
Illustrationen
23 s/w Abbildungen, 175 farbige Abbildungen
XV, 270 p. 198 illus., 175 illus. in color.
Maße
Höhe: 235 mm
Breite: 155 mm
Dicke: 16 mm
Gewicht
441 gr
ISBN-13
978-1-4842-2628-5 (9781484226285)
DOI
10.1007/978-1-4842-2629-2
Schweitzer Klassifikation
Weitere Ausgaben
Andere Ausgaben

Ayan Chatterjee
Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IoT, HoloLens, and Xamarin
E-Book
06/2017
APress
34,99 €
Als Download verfügbar
Person
Ayan Chatterjee
has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.
Inhalt
Chapter 1: Introduction to Windows Universal.- Chapter 2: Elementary Concepts.- Chapter 3: Windows 10 Experience.- Chapter 4: Windows with Mouse and Keyboard.- Chapter 5: Windows with Touch.- Chapter 6: Internet of Things (IoT).- Chapter 7: Wearables.- Chapter 8: Windows 10 for Advanced Users.- Chapter 9: Cross Platform with Xamarin.- Chapter 10: Store Ready.- Chapter 11: Application Analytics.