Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today's digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments-adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
Sprache
Verlagsort
Verlagsgruppe
Zielgruppe
Für höhere Schule und Studium
Illustrationen
71 s/w Abbildungen, 46 s/w Photographien bzw. Rasterbilder, 25 s/w Zeichnungen, 5 s/w Tabellen
5 Tables, black and white; 25 Line drawings, black and white; 46 Halftones, black and white; 71 Illustrations, black and white
Maße
Höhe: 235 mm
Breite: 157 mm
Dicke: 18 mm
Gewicht
ISBN-13
978-0-367-62255-8 (9780367622558)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Klassifikation
Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.
Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.
Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
Designing as play
Eva Brooks
Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
A learning ecology design
Susanne Dau
Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
Designs for learning with adaptive games and Teachable Agents
Susanne Kjaellander & Kristen Pilner Blair
Learning music by composing on iPads
Bjorn-Terje Bandlien
The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghoj
Virtual Reality learning experiences about dementia
Anders Kalsgaard Moller & Markus Loechtefeld
Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjoeberg
The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander