Business is an important part of making games and the legal aspects have also become significant. "Business and Legal Primer for Games" explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. "Business and Legal Primer for Games" is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Business is an important part of making games and the legal aspects have also become significant. "Business and Legal Primer for Games" explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. "Business and Legal Primer for Games" is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
Maße
Höhe: 231 mm
Breite: 193 mm
Dicke: 38 mm
Gewicht
ISBN-13
978-1-58450-492-4 (9781584504924)
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Schweitzer Klassifikation
Chapter 1: Introduction - Business, Law, and Games Chapter 2: Getting Started Chapter 3: Business operation Chapter 4: Contracts - An Introduction Chapter 5: Marketing Chapter 6: IP Section Chapter 7: Licensing Intellectual Property Chapter 8: Litigation and Alternative Dispute Resolution Chapter 9: International Business and Legal Concerns Chapter 10: Taxation Chapter 11: Exit strategies Chapter 12: MMO's Special Business and Legal Issues Chapter 13: Conclusion Chapter 14: Glossary; Index