Thirty years of research has so far failed to produce Computer Chess programs that perform well and behave internally in ways that psychologists recognise as human-like. The task is harder than was realised, but the resulting knowledge gained from trying to solve the problem is all the greater. In this volume, the keynote paper identifies differences between human and computer information processing, and makes the bold prediction that some humans will continue to outperform the world's most powerful computers at chess until at least the year 2000. The other research papers cover a variety of subjects, including mathematical structure, knowledge engineering, search algorithms, psychology, learning, state-of-the-art chess machines, and attempts to bring theoretical clarity to empirical discoveries. MEPHISTO BEST PUBLICATION AWARD: The 1988-89 Mephisto Award for the best publication on Computer Chess was awarded to ``Advances in Computer Chess 5'', edited by Don Beal. The jury consisted of Jaap van den Herik, Monty Newborn, Ken Thompson, Jonathan Schaeffer and Tony Marsland. Don Beal received the latest and most powerful Mephisto Chess Computer in a de luxe wooden board.
The ICCA congratulated Don Beal and all the contributors to ``this excellent book''.
Sprache
Verlagsort
Verlagsgruppe
Elsevier Science & Technology
Zielgruppe
Für höhere Schule und Studium
Für Beruf und Forschung
Maße
ISBN-13
978-0-444-87159-6 (9780444871596)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Klassifikation
Some Special Benefits of Advances in Computer Chess (Keynote Address) (A.D. de Groot). Measuring the Performance Potential of Chess Programs (H. Berliner et al.). An Incremental Negamax Algorithm (I. Althofer). Reasoning with Uncertainty in Computer Chess (H. Horacek). Experiments with the Null Move (D.F. Beal). Weight Assessment in Evaluation Functions (M. v.d. Meulen). Notions of Evaluation Functions Tested Against Grandmaster Games (D. Hartmann). A Model of Chess Knowledge - Planning Structures and Constituent Analysis (R. Seidel). Towards a Theory of Knowledge (H. Kaindl). Interactive Solution of King and Pawn Endings (A.N. Walker). Conspiracy Numbers (J. Schaeffer). A Knowledge-Based System and a Development Interface for the Middle Game in Chess (P. Ciancarini, M. Gaspari). Performance Improvements in Problem-Solving Programs since 1984 (L. Lindner). Generalized Minimax Algorithms Are No Better Error Correctors than Minimax Itself (I. Althofer). Some Innovations Introduced by Hitech (H. Berliner). Perfect Knowledge and Beyond (S.T. Dekker, H.J. v.d. Herik, I.S. Herschberg). Efficient Pattern Recognition in Large Game Trees (R.W.G. Hunen).