
50 Years of Boss Fights
Video Game Legends
Daryl Baxter(Autor*in)
White Owl (Verlag)
Erschienen am 20. Juni 2024
Buch
Hardcover
184 Seiten
978-1-3990-1357-4 (ISBN)
Beschreibung
_Boss Fights_ celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974.
Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back.
The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974\. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games.
The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit.
Full of photos that showcase how the bosses work and how to beat them, it's a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far.
It's 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.
Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back.
The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974\. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games.
The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit.
Full of photos that showcase how the bosses work and how to beat them, it's a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far.
It's 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.
Weitere Details
Sprache
Englisch
Verlagsort
Barnsley
Großbritannien
Verlagsgruppe
Pen & Sword Books Ltd
Produkt-Hinweis
Fadenheftung
Gewebe-Einband
Illustrationen
100 colour illustrations; 100 Illustrations
Maße
Höhe: 248 mm
Breite: 176 mm
Dicke: 16 mm
Gewicht
680 gr
ISBN-13
978-1-3990-1357-4 (9781399013574)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
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E-Book
08/2024
Pen & Sword
10,99 €
Als Download verfügbar

E-Book
08/2024
Pen & Sword
10,99 €
Als Download verfügbar
Person
DARYL BAXTER is a writer and podcaster from Lincoln, where his work has featured in sites such as _WIRED_, _TechRadar_, _iMore_, _Radio Times_ and many more. The author of _The Making of Tomb Raider_, he's interested in how games came to be, and what could have been.
He's interviewed people in the industry such as David Hayter; the voice of Solid Snake, Takashi Iizuka, the head of Sonic Team, and plenty more throughout his career so far.
He's interviewed people in the industry such as David Hayter; the voice of Solid Snake, Takashi Iizuka, the head of Sonic Team, and plenty more throughout his career so far.