
Learning Autodesk 3ds Max 2008 Foundation
Official Autodesk Training Guide
Autodesk(Autor*in)
CRC Press
1. Auflage
Erschienen am 13. September 2023
Buch
Hardcover
480 Seiten
978-1-138-40084-9 (ISBN)
Beschreibung
Learning Autodesk 3ds Max 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.Whether you're a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.Bonus features included on DVD:. Link to a 30-day trial of Autodesk 3ds Max software. Bonus short films and new software feature demos. Autodesk 3ds Max hotkeys reference guide. Free models from Turbo Squid worth $160. Autodesk 3ds Max 2008
Weitere Details
Sprache
Englisch
Verlagsort
London
Großbritannien
Verlagsgruppe
Taylor & Francis Ltd
Zielgruppe
Für Beruf und Forschung
Professional Practice & Development
Maße
Höhe: 235 mm
Breite: 191 mm
Gewicht
1000 gr
ISBN-13
978-1-138-40084-9 (9781138400849)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
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Andere Ausgaben

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Person
Official Autodesk Courseware book and DVD package. First to market and now in full color!
Inhalt
Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D