
Video Games and Mental Health
Perspectives of Psychology and Game Design
transcript (Verlag)
1. Auflage
Erschienen am 11. Dezember 2025
Buch
Softcover
228 Seiten
978-3-8376-6856-8 (ISBN)
Beschreibung
How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
Weitere Details
Reihe
Sprache
Englisch
Verlagsort
Bielefeld
Deutschland
Zielgruppe
Für Beruf und Forschung
Produkt-Hinweis
Klappenbroschur
Illustrationen
19
60 s/w Abbildungen, 10 farbige Abbildungen
60 SW-Abbildungen, 10 Farbabbildungen
Maße
Höhe: 223 mm
Breite: 145 mm
Dicke: 18 mm
Gewicht
362 gr
ISBN-13
978-3-8376-6856-8 (9783837668568)
Schweitzer Klassifikation
Weitere Ausgaben
Personen
Herausgeber*in
Federico Alvarez Igarzábal, TH Köln, Deutschland
Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.
Emmanuel Guardiola, TH Köln, Deutschland
Carmen Johann, Technische Hochschule Köln, Deutschland
Katharina Tillmanns, Technische Hochschule Köln, Deutschland