Games Development | Professional literature for training, studies and practice
In the Game Programming category, you’ll find technical literature on developing computer games using various engines and programming languages. The titles cover both fundamentals and advanced techniques—from Unity, Unreal Engine, and Godot to Python, C#, and C++, as well as Lua for Roblox. Typical topics include AI programming, shader creation, multiplayer architectures, procedural generation, and game design. The works are aimed at beginners, children, makers, and professional developers, and include manuals, practical guides, textbooks, and project books.
Here you’ll find introductions to mathematical fundamentals, sound design, HCI techniques, and security aspects of the gaming industry. In addition to technical guides, you’ll also find literature on creative processes, serious games, and educational applications. The titles are suitable for creating your own games, deepening your programming skills, or integrating IoT hardware such as ESP32 microcontrollers.