
Game Development Concepts in C++
Description
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Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.
Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.
By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.
What You Will Learn
- Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.
- Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.
- Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.
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See how different mechanics work together to create engaging gameplay experiences.
Who Is This Book For
Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
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Person
Sheikh Sohel Moon is a passionate Game and VR Developer dedicated to creating immersive experiences. He has over five years of experience in Unreal Engine and VR, including game design, programming, and optimization. He likes to stay up-to-date with the latest technologies and trends in the gaming industry and under his leadership projects have earned recognition, such as being featured in Epic Mega Grant submissions and the Netflix series 'The Future of...'.
He is extremely committed to constructive power of games and virtual reality in creating meaningful experiences. His work has been acknowledged in prestigious competitions, including the Hult Prize and the Khulna University CSE FEST, highlighting his contributions to the field. Sohel holds a degree in Computer Science and Engineering from Khulna University and continues to push the boundaries of interactive digital experiences through his freelance work and self-driven projects.
Content
Chapter 1: Introduction.- Chapter 2: Collision Mechanics.- Chapter 3: Interaction Mechanics.- Chapter 4: Environmental Mechanics.- Chapter 5: Character Mechanics.- Chapter 6: Combat Mechanics.- Chapter 7: Physics and Dynamics.- Chapter 8: Audio and Visual Effects.- Chapter 9: AI and Pathfinding.- Chapter 10: Networking and Multiplayer.- Chapter 11: Advanced Mechanics.- Chapter 12: Case Studies.- Chapter 13: Appendices.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
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- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.