
The Game Designer's Playbook
Description
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Content
- Foreword
- 1: Caveman Arcade
- 2: The Parlance of Play
- 3: The Long Con
- 4: Say What You Mean
- 5: Control Freaks
- 6: The Play's the Thing
- 7: Rejecting Your Reality
- 8: The Audience Is Listening
- 9: Rise of the Machines
- 10: Making the Thing
- 11: Testing Your Patience
- 12: What Comes Next?
- Glossary
- List of Acronyms
- Ludography
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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