
Computer Graphics Programming in OpenGL with JAVA
Description
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Features:
. Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight(TM) debugger.
. Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
. Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
. Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
. Includes companion files with code, object models, figures, and more.
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File format: PDF
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