
Computer Graphics Programming in OpenGL with JAVA
Mercury Learning & Information (Publisher)
2nd Edition
Will be published approx. on 12. November 2018
Book
Hardback
406 pages
978-1-68392-219-3 (ISBN)
Description
No detailed description available for "Computer Graphics Programming in OpenGL with JAVA".
More details
Edition
2nd Revised edition
Language
English
Place of publication
Herndon, VA
United States
Target group
Professional and scholarly
US School Grade: College Graduate Student
Edition type
Revised edition
Illustrations
four-color throughout
four-color throughout
Dimensions
Height: 235 mm
Width: 183 mm
Thickness: 27 mm
Weight
852 gr
ISBN-13
978-1-68392-219-3 (9781683922193)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Scott Gordon | John L. Clevenger
Computer Graphics Programming in OpenGL with JAVA
E-Book
10/2018
2nd Edition
Mercury Learning and Information
€42.49
Available for download

Scott Gordon | John L. Clevenger
Computer Graphics Programming in OpenGL with JAVA
E-Book
10/2018
2nd Edition
Mercury Learning & Information
€85.99
Available for download
Persons
Gordon V. Scott:
V. Scott Gordon is a computer science professor at California State University, Sacramento.
Clevenger John L.:
John L. Clevenger is a computer science professor at California State University, Sacramento.
Content
Chapter 1 - Getting Started
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Chapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index