
Computer Graphics Programming in OpenGL with Java
Description
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- Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
- Explains how to optimize code with tools such as Nvidia's Nsight debugger
- Includes companion files with code, object models, figures, and more.
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Content
- CGP.Java3E.Ch00.FM.2pp.pdf
- CGP.Java3E.Ch01.2pp.pdf
- CGP.Java3E.Ch02.2pp.pdf
- CGP.Java3E.Ch03.2pp.pdf
- CGP.Java3E.Ch04.2pp.pdf
- CGP.Java3E.Ch05.2pp.pdf
- CGP.Java3E.Ch06.2pp.pdf
- CGP.Java3E.Ch07.2pp.pdf
- CGP.Java3E.Ch08.2pp.pdf
- CGP.Java3E.Ch09.2pp.pdf
- CGP.Java3E.Ch10.2pp.pdf
- CGP.Java3E.Ch11.2pp.pdf
- CGP.Java3E.Ch12.2pp.pdf
- CGP.Java3E.Ch13.2pp.pdf
- CGP.Java3E.Ch14.3pp.pdf
- CGP.Java3E.Ch15_2pp.pdf
- CGP.Java3E.Ch16_3pp.pdf
- CGP.Java3E.Ch17_3pp.pdf
- CGP.Java3E.Ch18.AppA_2pp.pdf
- CGP.Java3E.Ch19.AppB_2pp.pdf
- CGP.Java3E.Ch20.AppC_2pp.pdf
- CGP.Java3E.Ch21.Index.1pp.pdf
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