
Computer Graphics Programming in OpenGL with Java
Mercury Learning & Information (Publisher)
3rd Edition
Will be published approx. on 22. October 2021
Book
Hardback
516 pages
978-1-68392-736-5 (ISBN)
Description
No detailed description available for "Computer Graphics Programming in OpenGL with Java".
More details
Edition
3rd Revised edition
Language
English
Place of publication
Herndon, VA
United States
Target group
Professional and scholarly
US School Grade: College Graduate Student
Edition type
Revised edition
Illustrations
includes disc
Dimensions
Height: 235 mm
Width: 183 mm
Thickness: 35 mm
Weight
1075 gr
ISBN-13
978-1-68392-736-5 (9781683927365)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Scott Gordon | John L. Clevenger
Computer Graphics Programming in OpenGL with Java
E-Book
09/2021
3rd Edition
Mercury Learning & Information
€110.99
Available for download

Scott Gordon | John L. Clevenger
Computer Graphics Programming in OpenGL with Java
E-Book
09/2021
3rd Edition
Mercury Learning and Information
from
€94.95
Available for download
Previous edition

V. Scott Gordon
Computer Graphics Programming in OpenGL with Java
Book
02/2017
Mercury Learning & Information
€95.52
Article exhausted; check for reprint
Persons
Gordon V. Scott:
V. Scott Gordon is a computer science professor at California State University, Sacramento.
Clevenger John L.:
John L. Clevenger is a computer science professor at California State University, Sacramento.
Content
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting. 8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing and Compute Shaders
17: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting. 8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing and Compute Shaders
17: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index