
OpenGL 4 Shading Language Cookbook
Description
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- Use compute shaders for physics, animation, and general computing
- Learn about features such as shader storage buffer objects and image load/store
- Utilize noise in shaders and learn how to use shaders in animations
- Use textures for various effects including cube maps for reflection or refraction
- Understand physically based reflection models and the SPIR-V Shader binary
- Learn how to create shadows using shadow maps or shadow volumes
- Create particle systems that simulate smoke, fire, and other effects
Who this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
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Person
David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.
Content
- Working with GLSL programs
- The Basics of GLSL Shaders
- Lighting and Shading
- Using Textures
- Image Processing and Screen Space Techniques
- Using Geometry and Tessellation Shaders
- Shadows
- Using Noise in Shaders
- Particle Systems and Animation
- Using Compute Shaders
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File format: ePUB
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