
GPU Pro 2
Wolfgang Engel(Author)
CRC Press
Published on 19. April 2016
470 pages
978-1-4398-6560-6 (ISBN)
System requirements
for PDF without DRM
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Description
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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Reviews / Votes
Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.-Eric Haines, co-author of Real-Time Rendering, February 2010
I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
-Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010 Praise for GPU PRO:Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
-Eric Haines, co-author of Real-Time Rendering, February 2010
I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
-Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010
More details
Language
English
Place of publication
Florida
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Graphics programmers and researchers.
File size
505,86 MB
ISBN-13
978-1-4398-6560-6 (9781439865606)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
02/2011
1st Edition
A K Peters
€175.50
Shipment within 3-4 weeks
Content
Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.
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File format: PDF
Copy protection: without DRM (Digital Rights Management)
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