
GPU Pro 2
Advanced Rendering Techniques
Wolfgang Engel(Author)
A K Peters (Publisher)
1st Edition
Published on 14. February 2011
Book
Hardback
498 pages
978-1-56881-718-7 (ISBN)
Description
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.
Source code and other materials are available for download on the book's CRC Press web page.
Source code and other materials are available for download on the book's CRC Press web page.
Reviews / Votes
Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.-Eric Haines, co-author of Real-Time Rendering, February 2010
I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
-Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010 Praise for GPU PRO:Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
-Eric Haines, co-author of Real-Time Rendering, February 2010
I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
-Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professional Practice & Development
Product notice
sewn/stitched
Paper over boards
Dimensions
Height: 243 mm
Width: 202 mm
Thickness: 27 mm
Weight
1200 gr
ISBN-13
978-1-56881-718-7 (9781568817187)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Person
Wolfgang Engel
Content
Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.

