
Game Design Deep Dive
Description
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The first of its kind talking about the roguelike genre
Examines the design and methodology of roguelike games and the different variations
A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
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Person
Content
2 The Birth of the Rogue 3
3 Basic Roguelike Design 7
4 Off-Brand Roguelikes 13
5 Generating Content 19
6 Advanced Roguelike Design 31
7 The Roguelike Rises 45
8 AAA Roguelikes 57
9 The Roguelike Confusion 63
10 Expert Roguelike Design 71
Conclusion 97
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