
Game Design Deep Dive
Roguelikes
Joshua Bycer(Author)
CRC Press
1st Edition
Published on 8. April 2021
Book
Paperback/Softback
106 pages
978-0-367-63819-1 (ISBN)
Description
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon's Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.
The first of its kind talking about the roguelike genre
Examines the design and methodology of roguelike games and the different variations
A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
The first of its kind talking about the roguelike genre
Examines the design and methodology of roguelike games and the different variations
A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Illustrations
50 farbige Abbildungen
50 Illustrations, color
Dimensions
Height: 216 mm
Width: 140 mm
Thickness: 7 mm
Weight
165 gr
ISBN-13
978-0-367-63819-1 (9780367638191)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
04/2021
1st Edition
CRC Press
€180.90
Shipment within 15-20 days

E-Book
04/2021
1st Edition
CRC Press
€44.99
Available for download

E-Book
04/2021
1st Edition
CRC Press
€44.99
Available for download
Person
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Content
1 Introduction 1
2 The Birth of the Rogue 3
3 Basic Roguelike Design 7
4 Off-Brand Roguelikes 13
5 Generating Content 19
6 Advanced Roguelike Design 31
7 The Roguelike Rises 45
8 AAA Roguelikes 57
9 The Roguelike Confusion 63
10 Expert Roguelike Design 71
Conclusion 97
2 The Birth of the Rogue 3
3 Basic Roguelike Design 7
4 Off-Brand Roguelikes 13
5 Generating Content 19
6 Advanced Roguelike Design 31
7 The Roguelike Rises 45
8 AAA Roguelikes 57
9 The Roguelike Confusion 63
10 Expert Roguelike Design 71
Conclusion 97