
Game Design Deep Dive: Horror
Description
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FEATURES
* Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint
* Includes real game examples to highlight the discussed topics and mechanics
* Explores the philosophy and aspects of horror that can be applied to any medium
* Serves as a perfect companion for someone building their first game or as part of a game design classroom
Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
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Person
Content
2 The Pre-survival Horror Period
3 The Rise of Survival Horror
4 Basic Horror Design
5 The Philosophy behind Horror
6 Creating Scary Gameplay
7 The "Death" of Horror
8 The New Horror
9 Complex Horror
10 The Future of Horror
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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