
Game Design Deep Dive: Horror
Horror
Joshua Bycer(Author)
CRC Press
1st Edition
Published on 8. October 2021
Book
Paperback/Softback
130 pages
978-0-367-72174-9 (ISBN)
Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night's at Freddy's, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.
FEATURES
* Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint
* Includes real game examples to highlight the discussed topics and mechanics
* Explores the philosophy and aspects of horror that can be applied to any medium
* Serves as a perfect companion for someone building their first game or as part of a game design classroom
Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
FEATURES
* Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint
* Includes real game examples to highlight the discussed topics and mechanics
* Explores the philosophy and aspects of horror that can be applied to any medium
* Serves as a perfect companion for someone building their first game or as part of a game design classroom
Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
86 farbige Abbildungen, 86 Farbfotos bzw. farbige Rasterbilder
86 Halftones, color; 86 Illustrations, color
Dimensions
Height: 221 mm
Width: 149 mm
Thickness: 12 mm
Weight
242 gr
ISBN-13
978-0-367-72174-9 (9780367721749)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
10/2021
1st Edition
CRC Press
€193.31
Shipment within 10-20 days

Joshua Bycer
Game Design Deep Dive: Horror
E-Book
10/2021
1st Edition
CRC Press
€63.49
Available for download

Joshua Bycer
Game Design Deep Dive: Horror
E-Book
10/2021
1st Edition
CRC Press
€63.49
Available for download
Person
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Content
1 The Goal of Game Design Deep Dive: Horror
2 The Pre-survival Horror Period
3 The Rise of Survival Horror
4 Basic Horror Design
5 The Philosophy behind Horror
6 Creating Scary Gameplay
7 The "Death" of Horror
8 The New Horror
9 Complex Horror
10 The Future of Horror
2 The Pre-survival Horror Period
3 The Rise of Survival Horror
4 Basic Horror Design
5 The Philosophy behind Horror
6 Creating Scary Gameplay
7 The "Death" of Horror
8 The New Horror
9 Complex Horror
10 The Future of Horror