
Creative Education, Teaching and Learning
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'Good teaching is never just about imparting information, but rather about enabling students to think creatively. This is a fascinating exploration of the role of creativity in education, and the long-term benefits it offers both to the individual and to society as a whole. It is an immensely valuable resource for anyone wishing to encourage and enhance creativity in the classroom.' - Clare Allan, author of Poppy Shakespeare and Everything is Full of Dogs.
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Content
- Cover
- Half-Title
- Title
- Copyright
- Contents
- Introduction: Creativity and Education
- Part I Digital Technology
- 1 Introduction to Digital Technology
- 2 Twitter in the Classroom: Harnessing Social Media to Enhance Second Language Acquisition
- 3 From Cinema to the Classroom: A Critical Engagement with Madness in the Movies
- 4 Using Poll Everywhere to Improve the Student Experience: Increasing Confidence and Encouraging Participation
- 5 Video-Assisted Feedback
- 6 Social Media in Education and the Community
- 7 Learning in Virtual Worlds
- 8 Sockwashing, Service Use and Making Movies
- 9 From the Horse's Mouth: Working as a Digital Artist on Research Projects
- Part II Narrative
- 10 Introduction to Narratives
- 11 Reading the World: Developing Communities through Arts and Asset-Based Education
- 12 Somerstown Stories: Can Exploring a Narrative Change a Community?
- 13 Digital Storytelling: Media That Makes a Difference
- 14 Paper, Pictures and Song: Learning Disabilities and Inclusion
- 15 Telling Tales: Creating a Space for Stories in Practitioner Education
- 16 Fiction, Book Groups and Social Work Education
- 17 The Power of Storytelling as a Teaching Tool
- Part III Art, Games and Student Partners
- 18 Introduction to Art, Games and Student Partners
- 19 Art by Design: Projects in Culture and Identity
- 20 Developing a Teddy Bear Clinic: A Framework for Involving Child Service Users in a Nursing Curriculum
- 21 Telling Lives: The Drama of Asylum Archives
- 22 The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion
- 23 What Did the Romans Ever Do For Us! The Role of Comedy in Learning, Development and Education
- 24 Undergraduate Research Internships: Engaging Students in the Co-Creation of Research
- 25 Inspired Students, Inspiring Students: The Value of Peer-Assisted Learning
- 26 Can Arts-Based Education Help Re-Engage Excluded Learners? A Case Study of an Arts-Based Programme Aimed at Enhancing Educational Engagement
- 27 Learning Partnership and Teaching Partnership: Work-Related Learning in Higher Education
- 28 Democratic Learning for Democratic Practice: Cooperation and Deliberation
- Concluding Comments
- Index
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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