
Meaningful Game Design
Description
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Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
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Persons
Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years' experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.
Content
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File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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