
Meaningful Game Design
The Methodology and Psychology of Tabletop Games
CRC Press
1st Edition
Published on 24. November 2023
Book
Paperback/Softback
192 pages
978-1-032-33307-6 (ISBN)
Description
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Postgraduate, Undergraduate Advanced, and Undergraduate Core
Illustrations
4 s/w Abbildungen, 14 farbige Tabellen, 65 farbige Abbildungen, 3 s/w Photographien bzw. Rasterbilder, 63 Farbfotos bzw. farbige Rasterbilder, 3 farbige Zeichnungen
14 Tables, color; 3 Line drawings, color; 63 Halftones, color; 3 Halftones, black and white; 65 Illustrations, color; 4 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 11 mm
Weight
322 gr
ISBN-13
978-1-032-33307-6 (9781032333076)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
11/2023
1st Edition
CRC Press
€201.10
Shipment within 10-20 days

E-Book
11/2023
1st Edition
CRC Press
€67.49
Available for download

E-Book
11/2023
1st Edition
CRC Press
€67.49
Available for download
Persons
Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality.
Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years' experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.
Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years' experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.
Content
Acknowledgements. About the Authors. Chapter 1 Introduction. Chapter 2 Serious Games. Chapter 3 Psychology and Pedagogy. Chapter 4 Design Methodology. Chapter 5 Accessibility. Chapter 6 Game Categories and Mechanics. Chapter 7 Narrative. Chapter 8 Deconstructing a Game. Chapter 9 Technology. Chapter 10 Visual Design. Chapter 11 Prototyping and Playtesting. Chapter 12 Taking Your Game to Market. Chapter 13 Evaluating and Writing about Your Serious Game. Chapter 14 Conclusion. References. Index.