
Expressive Processing
Digital Fictions, Computer Games, and Software Studies
Noah Wardrip-Fruin(Author)
MIT Press
Published on 10. February 2012
Book
Paperback/Softback
504 pages
978-0-262-51753-9 (ISBN)
Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough-or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
More details
Series
Language
English
Place of publication
Cambridge, Mass.
United States
Publishing group
MIT Press Ltd
Target group
Interest Age: From 18 years
Product notice
Paperback (trade)
Illustrations
29 s/w Abbildungen, 3 Tabellen
29 b&w illus., 3 tables
Dimensions
Height: 229 mm
Width: 178 mm
Thickness: 25 mm
Weight
748 gr
ISBN-13
978-0-262-51753-9 (9780262517539)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
07/2009
MIT Press
€32.13
No shipping information available
Person
Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).
Author
Associate Professor in the Computer Science Department at the University of California, Santa CruzUniversity of California Santa Cruz