Computer Games | Professional literature for training, studies and practice
In the Computer Games category, you’ll find a selection of specialized literature, guides, and supplementary materials on digital games and gaming culture. The titles include unofficial guides to popular games such as Minecraft or Farming Simulator, instructions for classic card games like Skat or poker, as well as theoretical works on game design, media aesthetics, and the social role of games. Official game manuals, art books, and historical reviews of game development are also included.
The target audience ranges from gamers and collectors to educators and students of computer science, media studies, or business. Typical types of works include manuals, introductions, coloring books, planners, and scholarly analyses on topics such as eSports, the metaverse, or youth protection in the digital space.