
Implicit Objects in Computer Graphics
Springer (Publisher)
Published on 10. September 2002
Book
Hardback
XVIII, 190 pages
978-0-387-98424-7 (ISBN)
Description
This unique and current monograph examines the description of geometric shapes in implicit form and its utility in computer graphics and related areas, such as modeling, visualization, and animation. Researchers, practitioners, and professionals in computer graphics, geometric modeling, visualization, and CAD/CAM and special effects will find the book an indispensable tool and resource.
More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Research
Illustrations
XVIII, 190 p.
Dimensions
Height: 241 mm
Width: 160 mm
Thickness: 17 mm
Weight
489 gr
ISBN-13
978-0-387-98424-7 (9780387984247)
DOI
10.1007/b97350
Schweitzer Classification
Other editions
Additional editions

Luiz Velho | Jonas Gomes | Luiz H. de Figueiredo
Implicit Objects in Computer Graphics
Book
03/2013
Springer
€106.99
Shipment within 15-20 days
Persons
Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.
Content
Manifolds.- Parametric and Implicit Manifolds.- Space Decompositions.- Shape and Space.- Implicit Objects.- Manipulating Implicit Objects.- Combining Implicit Objects.- Computational Methods.- Approximating Implicit Objects.- Primitive Implicit Objects.- Skeleton-Based Implicit Primitives.- 13. Multiscale Implicit Objects.- Modeling.- Visualization.- Animation.- n-dimensional Implicit Problems.- Conclusions.