
Beginning iOS Social Games
Kyle Richter(Author)
APress
Published on 27. November 2013
Book
Paperback/Softback
XX, 312 pages
978-1-4302-4905-4 (ISBN)
Description
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
More details
Edition
First Edition
Language
English
Place of publication
Berkeley
United States
Target group
Popular/general
Illustrations
127 s/w Abbildungen
XX, 312 p. 127 illus.
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 17 mm
Weight
586 gr
ISBN-13
978-1-4302-4905-4 (9781430249054)
DOI
10.1007/978-1-4302-4906-1
Schweitzer Classification
Other editions
Additional editions

Content
Chapter 1: Getting Started With Social Gaming Chapter 2: Game Center: Setting Up and Getting Started Chapter 3: Leaderboards Chapter 4: Achievements Chapter 5: Matchmaking and Invitations Chapter 6: The Peer Picker Chapter 7: Network Design Overview Chapter 8: Exchanging Data Chapter 9: Turned-Based Gaming with Game Center Chapter 10: Voice Chat Chapter 11: In-App Purchase With Store Kit Chapter 12: Twitter Chapter 13: Facebook Integration Chapter 14: AirPlay Chapter 15: Game Controllers